AI Agent - Mar 20, 2026

Recraft v3 FAQ: Vector Export, Style Lock, Commercial License, API, and Everything You Need to Know

Recraft v3 FAQ: Vector Export, Style Lock, Commercial License, API, and Everything You Need to Know

Vector Export

What vector formats does Recraft export?

FormatAvailabilityBest For
SVGFree + Pro + TeamWeb, Figma, screen use
EPSPro + TeamPrint production, Illustrator
PDFPro + TeamPrint, presentations, documentation
PNGFree + Pro + TeamRaster fallback, social media
JPEGFree + Pro + TeamPhotography-style outputs
WebPPro + TeamWeb optimization

Are the vectors truly editable?

Yes. Recraft v3 generates native vector paths — not auto-traced raster images. The output consists of:

  • Bezier curves with efficient anchor points
  • Logical path grouping (separate elements as separate groups)
  • Named layers for easy identification
  • Fill-based color (no embedded bitmaps)
  • Standard path operations that work in any vector editor

You can open Recraft SVGs in Illustrator, Figma, Sketch, Affinity Designer, or Inkscape and edit them as you would any hand-drawn vector file.

How does vector quality compare to hand-drawn vectors?

Recraft v3 vectors are approximately 80-90% as clean as expert hand-drawn vectors. Specific differences:

  • Anchor point efficiency: Recraft uses ~20-30% more anchor points than an expert would, but significantly fewer than auto-trace tools
  • Path logic: Generally logical and clean, occasionally with unnecessary path complexity in detailed areas
  • Stroke consistency: Mathematically consistent, which can feel slightly mechanical compared to hand-drawn variation

For most production contexts (web, UI, marketing), the quality is indistinguishable from hand-drawn work. For print at very large scales or detailed inspection, minor differences may be visible.

What resolution are raster exports?

TierMaximum Resolution
Free1024×1024
Pro2048×2048
Team2048×2048
EnterpriseCustom (up to 4096×4096)

Vector exports (SVG, EPS, PDF) are resolution-independent by nature.

Style Lock

What is Style Lock?

Style Lock is Recraft v3’s feature for maintaining visual consistency across multiple generations. It analyzes your existing assets and constrains new generations to match their stylistic properties.

How do I set up Style Lock?

  1. Navigate to your project settings
  2. Select “Style Lock”
  3. Upload 5-10 reference images that represent your target style
  4. Recraft analyzes the references and extracts style properties
  5. All subsequent generations in the project inherit these properties

What properties does Style Lock capture?

  • Line character: Weight, consistency, cap style, join type
  • Color application: Fill patterns, gradient usage, color relationships
  • Geometric tendency: Organic vs. geometric shapes, corner radius
  • Visual density: Level of detail, spacing, whitespace ratio
  • Compositional patterns: Layout tendencies, element placement
  • Abstraction level: Realistic vs. simplified

Can I adjust Style Lock parameters manually?

Yes. After initial extraction from references, you can adjust individual parameters:

  • Increase or decrease line weight
  • Shift color temperature
  • Adjust complexity level
  • Modify corner radius
  • Change geometric/organic balance

This allows fine-tuning the locked style without starting over.

Does Style Lock work across different content types?

Style Lock maintains stylistic consistency regardless of content. An icon, an illustration, and a pattern generated with the same Style Lock will share visual DNA — even though they depict entirely different subjects.

This is particularly valuable for design systems where icons, illustrations, and decorative elements all need to feel like they come from the same visual family.

Commercial License

Can I use Recraft-generated assets commercially?

Free tier: No. Generated assets are licensed for personal, non-commercial use only.

Pro and Team tiers: Yes. All generated assets include a commercial license that permits:

  • Client deliverables
  • Marketing and advertising materials
  • Product design (UI, packaging, merchandise)
  • Publications (print and digital)
  • Website and application design
  • Brand identity packages
  • Resale as part of a larger design work (e.g., a logo design)

Can I sell Recraft-generated assets as standalone stock graphics?

No. The commercial license permits use of generated assets as part of a larger design work, not redistribution as standalone assets. You can sell a brand identity that includes Recraft-generated icons, but you cannot sell those icons individually as a stock icon pack.

Can other Recraft users generate identical assets?

While theoretically possible, the probability is negligible. Each generation involves random noise, specific prompt interpretation, and project-specific style parameters. No two users will produce identical output even with similar prompts.

Does Recraft claim ownership of my generated assets?

No. Recraft does not claim ownership of user-generated content. You retain all usage rights to assets you create.

API

What can I do with the Recraft API?

The API supports all generation capabilities available in the web interface:

  • Text-to-image generation (raster and vector)
  • Style application and Brand Kit usage
  • Batch generation
  • Format conversion
  • Style Lock analysis

API Rate Limits

TierIncluded Requests/DayAdditional Cost
FreeNone (no API access)N/A
Pro100$0.03/request
Team500/user$0.025/request
EnterpriseCustomNegotiated

Basic API Usage

import requests

response = requests.post(
    "https://api.recraft.ai/v1/generate",
    headers={"Authorization": "Bearer YOUR_API_KEY"},
    json={
        "prompt": "minimalist icon of a shopping cart, flat design, single color",
        "style": "icon",
        "format": "svg",
        "brand_kit": "YOUR_BRAND_KIT_ID"
    }
)
svg_content = response.json()["output"]["svg"]

API Documentation

Full API documentation: api.recraft.ai/docs

SDKs available for: Python, Node.js, Ruby

Figma Integration

How does the Figma plugin work?

  1. Install the Recraft plugin from Figma Community
  2. Authenticate with your Recraft account
  3. Open the plugin panel within any Figma file
  4. Generate assets directly on the Figma canvas
  5. Generated vectors are auto-componentized

Does the Figma plugin use my Brand Kit?

Yes. If you have a Brand Kit configured in Recraft, the Figma plugin automatically applies it to all generations. You can also select different Brand Kits or disable brand constraints for specific generations.

Are generated assets Figma components?

Yes. The plugin automatically creates Figma components from generated vectors, including:

  • Proper component naming
  • Auto-layout where applicable
  • Color styles linked to your Figma color library (when matching colors exist)
  • Variant support for icon sets (size, style variants)

Troubleshooting

Generated vectors have too many anchor points

  1. Use the “Simplify” option in export settings (reduces anchor count by ~20-30%)
  2. Regenerate with a simpler prompt (less detail = fewer anchors)
  3. Use “Clean” style preset instead of “Detailed”
  4. Post-process in Illustrator: Object > Path > Simplify

Style Lock isn’t matching my reference style

  1. Ensure reference images are consistent with each other (conflicting references produce averaged results)
  2. Upload more references (10 is better than 5)
  3. Manually adjust extracted parameters to fine-tune
  4. Try regenerating — style matching improves with multiple attempts

Colors don’t match my Brand Kit exactly

  1. Verify hex values in your Brand Kit configuration
  2. Check that “Strict color mode” is enabled (limits generation to Brand Kit colors only)
  3. Some styles naturally introduce color variation — use flat/solid style for strictest color adherence

Generated icons have inconsistent visual weight

  1. Enable “Normalize weight” in generation settings
  2. Generate in batches rather than individually (batch generation optimizes for cross-asset consistency)
  3. Use Style Lock with existing icons as references
  4. Adjust the “Visual density” parameter to match your target

Export file size is too large

  1. Use SVG optimization (available in export settings)
  2. Reduce anchor point count with Simplify option
  3. For raster exports, choose WebP format for best compression
  4. Remove unnecessary metadata in export settings

Account Management

Can I transfer assets between tiers?

Yes. All generated assets remain accessible regardless of tier changes. If you downgrade from Pro to Free, you keep access to previously generated assets but lose Pro export formats and commercial licensing for new generations.

Can I share Brand Kits between accounts?

Brand Kit sharing is available on Team and Enterprise plans. Pro users can export Brand Kit configurations as JSON files and share them manually.

Data privacy

  • Generated assets are stored on Recraft’s servers for your access
  • You can delete any generated asset at any time
  • Recraft does not use your generated assets for model training without explicit consent
  • Enterprise plans include data residency options

References